
#include "label.h"
#include "../../global/renderer.h"
#include "ui-renderer.h"
#include "../node.h"

enum LabelFlag
{
    NONE = 0x00,
    VERTEX = 0x01,
    SHADER = 0x02,
    COLOR = 0x04,
    TEXTURE = 0x08,
    ALL = 0xFF,
};

Label::Label(Node *node)
{
    // this->_node = node;
    // this->_rendererId = this->_getAddressString();
    // this->_shaderPath = "resources/effects/default/default";
    // this->_renderer = new UIRenderer(this->_rendererId);
    // this->_text = "层级管理器";
}

Label::~Label()
{
}
